Dardo Studios, Inc.
/
15333 Culver Dr Suite 340 #2151
/
Irvine, CA 92604-3051
© 2026, Dardo Studios, Inc.
All rights reserved. Dardo Studios, the Dardo Studios logo, and Art Department in a Box phrase are trademarks or registered trademarks of Dardo Studios, Inc.
Dardo Studios, Inc.
/
15333 Culver Dr Suite 340 #2151
/
Irvine, CA 92604-3051
© 2026, Dardo Studios, Inc.
All rights reserved. Dardo Studios, the Dardo Studios logo, and Art Department in a Box phrase are trademarks or registered trademarks of Dardo Studios, Inc.
Dardo Studios, Inc.
/
15333 Culver Dr Suite 340 #2151
/
Irvine, CA 92604-3051
© 2026, Dardo Studios, Inc.
All rights reserved. Dardo Studios, the Dardo Studios logo, and Art Department in a Box phrase are trademarks or registered trademarks of Dardo Studios, Inc.
Dardo Studios, Inc.
15333 Culver Dr Suite 340 #2151
Irvine, CA 92604-3051
· © 2026, Dardo Studios, Inc. All rights reserved. Dardo Studios, the Dardo Studios logo, and Art Department in a Box phrase are trademarks or registered trademarks of Dardo Studios, Inc.
Project Rebel
for
Hit Shift
Hit Shift
Disciplines
Concept Art
Art Direction
Illustration
3D Character Art
Tech Art Graphics




Project Rebel
for
Hit Shift
Disciplines
Concept Art
Art Direction
Illustration
3D Character Art
Tech Art Graphics


Project Rebel
for
Hit Shift
Disciplines
Concept Art
Art Direction
Illustration
3D Character Art
Tech Art Graphics



Before officially starting Dardo, Daniel Orive was collaborating with a startup called Hit/Shift, where he played a key role in establishing the vision and visuals for a pitch project known as Project Rebel. During this time, he focused on laying some visual foundations and doing some look dev R&D shader work by reusing some marketplace shaders to find a unique look. This approach allowed the team to assemble a pitch quickly without depleting the limited resources typical of a startup.
Before officially starting Dardo, Daniel Orive was collaborating with a startup called Hit/Shift, where he played a key role in establishing the vision and visuals for a pitch project known as Project Rebel. During this time, he focused on laying some visual foundations and doing some look dev R&D shader work by reusing some marketplace shaders to find a unique look. This approach allowed the team to assemble a pitch quickly without depleting the limited resources typical of a startup.















