Dardo Studios, Inc.

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15333 Culver Dr Suite 340 #2151

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Irvine, CA 92604-3051

© 2026, Dardo Studios, Inc.
All rights reserved. Dardo Studios, the Dardo Studios logo, and Art Department in a Box phrase are trademarks or registered trademarks of Dardo Studios, Inc.

Dardo Studios, Inc.

/

15333 Culver Dr Suite 340 #2151

/

Irvine, CA 92604-3051

© 2026, Dardo Studios, Inc.
All rights reserved. Dardo Studios, the Dardo Studios logo, and Art Department in a Box phrase are trademarks or registered trademarks of Dardo Studios, Inc.

Dardo Studios, Inc.

/

15333 Culver Dr Suite 340 #2151

/

Irvine, CA 92604-3051

© 2026, Dardo Studios, Inc.
All rights reserved. Dardo Studios, the Dardo Studios logo, and Art Department in a Box phrase are trademarks or registered trademarks of Dardo Studios, Inc.

Dardo Studios, Inc.

15333 Culver Dr Suite 340 #2151

Irvine, CA 92604-3051

  • · © 2026, Dardo Studios, Inc. All rights reserved. Dardo Studios, the Dardo Studios logo, and Art Department in a Box phrase are trademarks or registered trademarks of Dardo Studios, Inc.

The Studio

The Studio

We are Your

Art Department

Art department in a box

in a box

TM

We are Your

Art Department

in a box

TM

The Studio

We are Your

Art Department

Art department in a box

TM

We are more than an art studio, we are a collective of 50+ passionate creatives and experienced game developers bringing our partners' visions to life. With expertise across disciplines, we deliver high-quality, innovative solutions tailored to your needs.

We prioritize communication and collaboration adapting to your workflow and tools. Our goal is to be a seamless extension of your team.

We do

We do

Art Creation

Art Direction

Our experienced art directors make a significant impact in game development from IP creation, art style, and in-game look dev exploration, to setting up long term sustainable production workflows.

Concept Art

At Dardo, our concept artists are game developers at heart, designing visuals that solve real-world challenges and drive gameplay. We craft concepts that go beyond beauty, serving as the functional backbone of your game’s world and mechanics.

Character Art

From the first sketch to the final 3D model, we bring characters to life with a focus on personality, detail, and expression. At Dardo, we create characters that not only look appealing but resonate deeply with your audience.

Environment Art

From initial concept sketches to fully realized 3D environments, our team crafts detailed and immersive worlds that breathe life into your vision, ensuring every scene resonates with depth, atmosphere, and artistry. At Dardo, we turn your ideas into breathtaking realities.

Animation

At Dardo, we specialize in creating animations that enhance gameplay and convey character personality. From combat and abilities to locomotion and cinematic moments, our expertise ensures your animations serve both function and storytelling.

VFX

We craft VFX that elevate your gameplay, adding impact and immersion to every moment. From explosive effects to subtle details, our work enhances the player experience and brings your game’s visuals to life.

Tech & Shaders

At Dardo, our technical art expertise in Unreal Engine includes advanced rigging, tooling and cutting-edge shader development. Whether it's NPR, PBR, or high-performance shaders, we ensure your visuals are both beautiful and optimized for gameplay.

Illustration

We create illustrations and splash art that capture the essence of your characters and worlds. Our work not only looks striking but also tells a story, leaving a lasting impact that resonates with your audience.

Art Creation

Art Direction

Our experienced art directors make a significant impact in game development from IP creation, art style, and in-game look dev exploration, to setting up long term sustainable production workflows.

Concept Art

At Dardo, our concept artists are game developers at heart, designing visuals that solve real-world challenges and drive gameplay. We craft concepts that go beyond beauty, serving as the functional backbone of your game’s world and mechanics.

Character Art

From the first sketch to the final 3D model, we bring characters to life with a focus on personality, detail, and expression. At Dardo, we create characters that not only look appealing but resonate deeply with your audience.

Environment Art

From initial concept sketches to fully realized 3D environments, our team crafts detailed and immersive worlds that breathe life into your vision, ensuring every scene resonates with depth, atmosphere, and artistry. At Dardo, we turn your ideas into breathtaking realities.

Animation

At Dardo, we specialize in creating animations that enhance gameplay and convey character personality. From combat and abilities to locomotion and cinematic moments, our expertise ensures your animations serve both function and storytelling.

VFX

We craft VFX that elevate your gameplay, adding impact and immersion to every moment. From explosive effects to subtle details, our work enhances the player experience and brings your game’s visuals to life.

Tech & Shaders

At Dardo, our technical art expertise in Unreal Engine includes advanced rigging, tooling and cutting-edge shader development. Whether it's NPR, PBR, or high-performance shaders, we ensure your visuals are both beautiful and optimized for gameplay.

Illustration

We create illustrations and splash art that capture the essence of your characters and worlds. Our work not only looks striking but also tells a story, leaving a lasting impact that resonates with your audience.

Art Creation

Art Direction

Our experienced art directors make a significant impact in game development from IP creation, art style, and in-game look dev exploration, to setting up long term sustainable production workflows.

Concept Art

At Dardo, our concept artists are game developers at heart, designing visuals that solve real-world challenges and drive gameplay. We craft concepts that go beyond beauty, serving as the functional backbone of your game’s world and mechanics.

Character Art

From the first sketch to the final 3D model, we bring characters to life with a focus on personality, detail, and expression. At Dardo, we create characters that not only look appealing but resonate deeply with your audience.

Environment Art

From initial concept sketches to fully realized 3D environments, our team crafts detailed and immersive worlds that breathe life into your vision, ensuring every scene resonates with depth, atmosphere, and artistry. At Dardo, we turn your ideas into breathtaking realities.

Animation

At Dardo, we specialize in creating animations that enhance gameplay and convey character personality. From combat and abilities to locomotion and cinematic moments, our expertise ensures your animations serve both function and storytelling.

VFX

We craft VFX that elevate your gameplay, adding impact and immersion to every moment. From explosive effects to subtle details, our work enhances the player experience and brings your game’s visuals to life.

Tech & Shaders

At Dardo, our technical art expertise in Unreal Engine includes advanced rigging, tooling and cutting-edge shader development. Whether it's NPR, PBR, or high-performance shaders, we ensure your visuals are both beautiful and optimized for gameplay.

Illustration

We create illustrations and splash art that capture the essence of your characters and worlds. Our work not only looks striking but also tells a story, leaving a lasting impact that resonates with your audience.

Consulting Services

Business Development

Drive growth through strategic insights, risk assessment, and M&A opportunities.

Team Assessment & Development

Boost performance and structure with tailored consultations, goal-setting, and succession planning.

Business Development

Drive growth through strategic insights, risk assessment, and M&A opportunities.

Team Assessment & Development

Boost performance and structure with tailored consultations, goal-setting, and succession planning.

Flexible Art Team Creation

Test contractors before hiring full-time with smart staffing and sustainable outsourcing plans.

Talent & Recruiting Strategies

Attract and retain top creative talent with optimized recruiting, tools, and brand strategies.

Flexible Art Team Creation

Test contractors before hiring full-time with smart staffing and sustainable outsourcing plans.

Talent & Recruiting Strategies

Attract and retain top creative talent with optimized recruiting, tools, and brand strategies.

Fractional Art Management Services

Gain expert art leadership part-time for efficient, flexible, and effective team management.

Art Production & Outsourcing Strategies

Optimize production with strategy sessions, bottleneck analysis, staffing, and outsourcing solutions.

Fractional Art Management Services

Gain expert art leadership part-time for efficient, flexible, and effective team management.

Art Production & Outsourcing Strategies

Optimize production with strategy sessions, bottleneck analysis, staffing, and outsourcing solutions.

Past/Current Partners

Past/Current Partners

What our Partners are saying

What our Partners are saying

We take pride in the trust our partners place in us. Their words highlight the impact of our collaborations and the results we achieve together.

real art
made by real people

The leadership team

The leadership team

Daniel Orive

Co-Founder

Head of Art

Senior Art Director

Daniel Orive, Co-founder and Head of Art at Dardo Studios, brings over 15 years of gaming industry expertise. He has held art leadership positions at renowned companies like Riot Games, Blizzard Entertainment, Phoenix Labs, and Ninja Theory.

Daniel Orive, Co-founder and Head of Art at Dardo Studios, brings over 15 years of gaming industry expertise. He has held art leadership positions at renowned companies like Riot Games, Blizzard Entertainment, Phoenix Labs, and Ninja Theory.

Daniel Orive

Co-Founder

Head of Art

Senior Art Director

Daniel Orive, Co-founder and Head of Art at Dardo Studios, brings over 15 years of gaming industry expertise. He has held art leadership positions at renowned companies like Riot Games, Blizzard Entertainment, Phoenix Labs, and Ninja Theory.

Daniel Orive, Co-founder and Head of Art at Dardo Studios, brings over 15 years of gaming industry expertise. He has held art leadership positions at renowned companies like Riot Games, Blizzard Entertainment, Phoenix Labs, and Ninja Theory.

Kenny Carvalho

Co-Founder

Head of Talent

Business Strategy

Kenny Carvalho, Co-founder and Head of Talent at Dardo Studios, brings over 20 years of industry expertise, leading talent acquisition at Blizzard, Riot Games, Wildlife, and Phoenix Labs. He has hired over 500 creatives globally and played a key role in assembling the influential global art team for “Project: Titan” the precursor to Overwatch.

Kenny Carvalho, Co-founder and Head of Talent at Dardo Studios, brings over 20 years of industry expertise, leading talent acquisition at Blizzard, Riot Games, Wildlife, and Phoenix Labs. He has hired over 500 creatives globally and played a key role in assembling the influential global art team for “Project: Titan” the precursor to Overwatch.

Kenny Carvalho

Co-Founder

Head of Talent

Business Strategy

Kenny Carvalho, Co-founder and Head of Talent at Dardo Studios, brings over 20 years of industry expertise, leading talent acquisition at Blizzard, Riot Games, Wildlife, and Phoenix Labs. He has hired over 500 creatives globally and played a key role in assembling the influential global art team for “Project: Titan” the precursor to Overwatch.

Kenny Carvalho, Co-founder and Head of Talent at Dardo Studios, brings over 20 years of industry expertise, leading talent acquisition at Blizzard, Riot Games, Wildlife, and Phoenix Labs. He has hired over 500 creatives globally and played a key role in assembling the influential global art team for “Project: Titan” the precursor to Overwatch.

Camilla Loyolla

Production Lead

Camilla Loyolla, Production Lead at Dardo Studios, brings over 20 years of experience working as a producer and director in the ad agency world at prestigious Brazilian studios. Over the last several years, she has been an art production and outsourcing leader at Wildlife Studios.

Camilla Loyolla, Production Lead at Dardo Studios, brings over 20 years of experience working as a producer and director in the ad agency world at prestigious Brazilian studios. Over the last several years, she has been an art production and outsourcing leader at Wildlife Studios.

Camilla Loyolla

Production Lead

Camilla Loyolla, Production Lead at Dardo Studios, brings over 20 years of experience working as a producer and director in the ad agency world at prestigious Brazilian studios. Over the last several years, she has been an art production and outsourcing leader at Wildlife Studios.

Camilla Loyolla, Production Lead at Dardo Studios, brings over 20 years of experience working as a producer and director in the ad agency world at prestigious Brazilian studios. Over the last several years, she has been an art production and outsourcing leader at Wildlife Studios.

Ed Laag

Art Leader

Viz Dev

Environment Art

Ed Laag, Art Leader at Dardo Studios, has been working for the entertainment industry for more than 14 years. Ed has worked at various animation, vfx, and game studios such as the MiLL, Luma Pictures, Warner Brothers, and Phoenix Labs. He has helped significantly contribute to several established projects such as Call of Duty, Marvel Series: I Am Groot, and Apex Legends to name a few.

Ed Laag, Art Leader at Dardo Studios, has been working for the entertainment industry for more than 14 years. Ed has worked at various animation, vfx, and game studios such as the MiLL, Luma Pictures, Warner Brothers, and Phoenix Labs. He has helped significantly contribute to several established projects such as Call of Duty, Marvel Series: I Am Groot, and Apex Legends to name a few.

Ed Laag

Art Leader

Viz Dev

Environment Art

Ed Laag, Art Leader at Dardo Studios, has been working for the entertainment industry for more than 14 years. Ed has worked at various animation, vfx, and game studios such as the MiLL, Luma Pictures, Warner Brothers, and Phoenix Labs. He has helped significantly contribute to several established projects such as Call of Duty, Marvel Series: I Am Groot, and Apex Legends to name a few.

Ed Laag, Art Leader at Dardo Studios, has been working for the entertainment industry for more than 14 years. Ed has worked at various animation, vfx, and game studios such as the MiLL, Luma Pictures, Warner Brothers, and Phoenix Labs. He has helped significantly contribute to several established projects such as Call of Duty, Marvel Series: I Am Groot, and Apex Legends to name a few.

Omar Parada

Art Leader

VFX

Tech Art

Omar Parada, Lead VFX Artist at Dardo Studios, brings over 27 years of game making experience. Omar has worked as a tech art and VFX leader at several game studios such as Pyro Studios, Ninja Theory, Lionhead Studios, Slightly Mad Studios, Improbable, and Inflexion Games. Omar has helped bring the Pew Pew and the Boom Boom to such iconic game experiences as Fable, Devil May Cry, Disney Infinity, and most recently Nightingale.

Omar Parada, Lead VFX Artist at Dardo Studios, brings over 27 years of game making experience. Omar has worked as a tech art and VFX leader at several game studios such as Pyro Studios, Ninja Theory, Lionhead Studios, Slightly Mad Studios, Improbable, and Inflexion Games. Omar has helped bring the Pew Pew and the Boom Boom to such iconic game experiences as Fable, Devil May Cry, Disney Infinity, and most recently Nightingale.

Omar Parada

Art Leader

VFX

Tech Art

Omar Parada, Lead VFX Artist at Dardo Studios, brings over 27 years of game making experience. Omar has worked as a tech art and VFX leader at several game studios such as Pyro Studios, Ninja Theory, Lionhead Studios, Slightly Mad Studios, Improbable, and Inflexion Games. Omar has helped bring the Pew Pew and the Boom Boom to such iconic game experiences as Fable, Devil May Cry, Disney Infinity, and most recently Nightingale.

Omar Parada, Lead VFX Artist at Dardo Studios, brings over 27 years of game making experience. Omar has worked as a tech art and VFX leader at several game studios such as Pyro Studios, Ninja Theory, Lionhead Studios, Slightly Mad Studios, Improbable, and Inflexion Games. Omar has helped bring the Pew Pew and the Boom Boom to such iconic game experiences as Fable, Devil May Cry, Disney Infinity, and most recently Nightingale.

Ayran Oberto

Art Leader

Character

Illustration

Ayran is an art leader at Dardo Studios, bringing over 12 years of experience as a concept artist and illustrator for various entertainment and game projects. He has worked on projects such as Love, Death & Robots and was one of the key artists on the modern fantasy project LAX. Most of his work focuses on developing stylized portraits for characters, showcasing his expertise as a portrait character artist across multiple projects.

Ayran is an art leader at Dardo Studios, bringing over 12 years of experience as a concept artist and illustrator for various entertainment and game projects. He has worked on projects such as Love, Death & Robots and was one of the key artists on the modern fantasy project LAX. Most of his work focuses on developing stylized portraits for characters, showcasing his expertise as a portrait character artist across multiple projects.

Ayran Oberto

Art Leader

Character

Illustration

Ayran is an art leader at Dardo Studios, bringing over 12 years of experience as a concept artist and illustrator for various entertainment and game projects. He has worked on projects such as Love, Death & Robots and was one of the key artists on the modern fantasy project LAX. Most of his work focuses on developing stylized portraits for characters, showcasing his expertise as a portrait character artist across multiple projects.

Ayran is an art leader at Dardo Studios, bringing over 12 years of experience as a concept artist and illustrator for various entertainment and game projects. He has worked on projects such as Love, Death & Robots and was one of the key artists on the modern fantasy project LAX. Most of his work focuses on developing stylized portraits for characters, showcasing his expertise as a portrait character artist across multiple projects.

Jesse Baumgartner

Art Leader

Animation

Cinematics

Jesse Baumgartner, Animation Leader at Dardo Studios, brings over 19 years of breathing life into characters via animation. Jesse spent significant time at Insomniac bringing Ratchet & Clank to life before moving to Blizzard to be part of the influential Project: Titan animation team. He then joined Riot where he worked on League of Legends and various cinematics projects before joining Singularity 6 on the MMO Palia.

Jesse Baumgartner, Animation Leader at Dardo Studios, brings over 19 years of breathing life into characters via animation. Jesse spent significant time at Insomniac bringing Ratchet & Clank to life before moving to Blizzard to be part of the influential Project: Titan animation team. He then joined Riot where he worked on League of Legends and various cinematics projects before joining Singularity 6 on the MMO Palia.

Jesse Baumgartner

Art Leader

Animation

Cinematics

Jesse Baumgartner, Animation Leader at Dardo Studios, brings over 19 years of breathing life into characters via animation. Jesse spent significant time at Insomniac bringing Ratchet & Clank to life before moving to Blizzard to be part of the influential Project: Titan animation team. He then joined Riot where he worked on League of Legends and various cinematics projects before joining Singularity 6 on the MMO Palia.

Jesse Baumgartner, Animation Leader at Dardo Studios, brings over 19 years of breathing life into characters via animation. Jesse spent significant time at Insomniac bringing Ratchet & Clank to life before moving to Blizzard to be part of the influential Project: Titan animation team. He then joined Riot where he worked on League of Legends and various cinematics projects before joining Singularity 6 on the MMO Palia.

Sacha Veyrier

Art Leader

Environment

Tech Art

Sacha Veyrier, Lead 3d Environment Artist at Dardo Studios, brings several years of experience working at Box Dragon, Sloclap, and Spiderling Studios where he helped build environments and experiment with different stylized pipelines. Not only is Sacha overseeing the 3d Environment discipline at Dardo, he is also supervising 3d Environment Art teaching at Artside in Bordeaux, France.

Sacha Veyrier, Lead 3d Environment Artist at Dardo Studios, brings several years of experience working at Box Dragon, Sloclap, and Spiderling Studios where he helped build environments and experiment with different stylized pipelines. Not only is Sacha overseeing the 3d Environment discipline at Dardo, he is also supervising 3d Environment Art teaching at Artside in Bordeaux, France.

Sacha Veyrier

Art Leader

Environment

Tech Art

Sacha Veyrier, Lead 3d Environment Artist at Dardo Studios, brings several years of experience working at Box Dragon, Sloclap, and Spiderling Studios where he helped build environments and experiment with different stylized pipelines. Not only is Sacha overseeing the 3d Environment discipline at Dardo, he is also supervising 3d Environment Art teaching at Artside in Bordeaux, France.

Sacha Veyrier, Lead 3d Environment Artist at Dardo Studios, brings several years of experience working at Box Dragon, Sloclap, and Spiderling Studios where he helped build environments and experiment with different stylized pipelines. Not only is Sacha overseeing the 3d Environment discipline at Dardo, he is also supervising 3d Environment Art teaching at Artside in Bordeaux, France.

Olga Skaskevich

Art Leader

3D Character

Olga Skaskevich is a 3D Character Art Leader at Dardo , with over 6 years of experience in the video game industry. She worked on projects such as Fortnite, Wayfinder and Invincibles VS, bringing in expertise and mastery of stylized 3D character art.

Olga Skaskevich is a 3D Character Art Leader at Dardo , with over 6 years of experience in the video game industry. She worked on projects such as Fortnite, Wayfinder and Invincibles VS, bringing in expertise and mastery of stylized 3D character art.

Olga Skaskevich

Art Leader

3D Character

Olga Skaskevich is a 3D Character Art Leader at Dardo , with over 6 years of experience in the video game industry. She worked on projects such as Fortnite, Wayfinder and Invincibles VS, bringing in expertise and mastery of stylized 3D character art.

Olga Skaskevich is a 3D Character Art Leader at Dardo , with over 6 years of experience in the video game industry. She worked on projects such as Fortnite, Wayfinder and Invincibles VS, bringing in expertise and mastery of stylized 3D character art.

Andrew Miller

Art Leader

Tech Art

Andrew Miller is a Lead Technical Artist at Dardo Studios and a multifaceted creative who began his career as a character and background artist and animator on FX’s Archer. He has since moved into the core of technical development across multiple game studios, focusing on real-time workflows, scalable pipelines, and expressive systems built in Unreal Engine and Blender. His work is driven by clarity, craft, and building tools that create impactful, and unforgettable experiences.

Andrew Miller is a Lead Technical Artist at Dardo Studios and a multifaceted creative who began his career as a character and background artist and animator on FX’s Archer. He has since moved into the core of technical development across multiple game studios, focusing on real-time workflows, scalable pipelines, and expressive systems built in Unreal Engine and Blender. His work is driven by clarity, craft, and building tools that create impactful, and unforgettable experiences.

Andrew Miller

Art Leader

Tech Art

Andrew Miller is a Lead Technical Artist at Dardo Studios and a multifaceted creative who began his career as a character and background artist and animator on FX’s Archer. He has since moved into the core of technical development across multiple game studios, focusing on real-time workflows, scalable pipelines, and expressive systems built in Unreal Engine and Blender. His work is driven by clarity, craft, and building tools that create impactful, and unforgettable experiences.

Andrew Miller is a Lead Technical Artist at Dardo Studios and a multifaceted creative who began his career as a character and background artist and animator on FX’s Archer. He has since moved into the core of technical development across multiple game studios, focusing on real-time workflows, scalable pipelines, and expressive systems built in Unreal Engine and Blender. His work is driven by clarity, craft, and building tools that create impactful, and unforgettable experiences.

We are always looking to bring in top Creative Talent. Interested? Let's Connect

We are always looking to bring in top Creative Talent. Interested? Let's Connect

Our Work

Our Work

Our Work

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Let's Connect. Share what is on your mind and we will get back to you soon.

Let's Connect. Share what is on your mind and we will get back to you soon.

Let's Connect. Share what is on your mind and we will get back to you soon.

Let's Connect. Share what is on your mind and we will get back to you soon.