Dardo Studios, Inc.
/
15333 Culver Dr Suite 340 #2151
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Irvine, CA 92604-3051
© 2026, Dardo Studios, Inc.
All rights reserved. Dardo Studios, the Dardo Studios logo, and Art Department in a Box phrase are trademarks or registered trademarks of Dardo Studios, Inc.
Dardo Studios, Inc.
/
15333 Culver Dr Suite 340 #2151
/
Irvine, CA 92604-3051
© 2026, Dardo Studios, Inc.
All rights reserved. Dardo Studios, the Dardo Studios logo, and Art Department in a Box phrase are trademarks or registered trademarks of Dardo Studios, Inc.
Dardo Studios, Inc.
/
15333 Culver Dr Suite 340 #2151
/
Irvine, CA 92604-3051
© 2026, Dardo Studios, Inc.
All rights reserved. Dardo Studios, the Dardo Studios logo, and Art Department in a Box phrase are trademarks or registered trademarks of Dardo Studios, Inc.
Dardo Studios, Inc.
15333 Culver Dr Suite 340 #2151
Irvine, CA 92604-3051
· © 2026, Dardo Studios, Inc. All rights reserved. Dardo Studios, the Dardo Studios logo, and Art Department in a Box phrase are trademarks or registered trademarks of Dardo Studios, Inc.
The Studio
The Studio
We are Your
Art Department
Art department in a box
in a box
TM
We are Your
Art Department
in a box
TM




The Studio
We are Your
Art Department
Art department in a box
TM


We are more than an art studio, we are a collective of 50+ passionate creatives and experienced game developers bringing our partners' visions to life. With expertise across disciplines, we deliver high-quality, innovative solutions tailored to your needs.
We prioritize communication and collaboration adapting to your workflow and tools. Our goal is to be a seamless extension of your team.
We do
We do
Art Creation
Art Direction
Our experienced art directors make a significant impact in game development from IP creation, art style, and in-game look dev exploration, to setting up long term sustainable production workflows.
Concept Art
At Dardo, our concept artists are game developers at heart, designing visuals that solve real-world challenges and drive gameplay. We craft concepts that go beyond beauty, serving as the functional backbone of your game’s world and mechanics.
Character Art
From the first sketch to the final 3D model, we bring characters to life with a focus on personality, detail, and expression. At Dardo, we create characters that not only look appealing but resonate deeply with your audience.
Environment Art
From initial concept sketches to fully realized 3D environments, our team crafts detailed and immersive worlds that breathe life into your vision, ensuring every scene resonates with depth, atmosphere, and artistry. At Dardo, we turn your ideas into breathtaking realities.
Animation
At Dardo, we specialize in creating animations that enhance gameplay and convey character personality. From combat and abilities to locomotion and cinematic moments, our expertise ensures your animations serve both function and storytelling.
VFX
We craft VFX that elevate your gameplay, adding impact and immersion to every moment. From explosive effects to subtle details, our work enhances the player experience and brings your game’s visuals to life.
Tech & Shaders
At Dardo, our technical art expertise in Unreal Engine includes advanced rigging, tooling and cutting-edge shader development. Whether it's NPR, PBR, or high-performance shaders, we ensure your visuals are both beautiful and optimized for gameplay.
Illustration
We create illustrations and splash art that capture the essence of your characters and worlds. Our work not only looks striking but also tells a story, leaving a lasting impact that resonates with your audience.
Art Creation
Art Direction
Our experienced art directors make a significant impact in game development from IP creation, art style, and in-game look dev exploration, to setting up long term sustainable production workflows.
Concept Art
At Dardo, our concept artists are game developers at heart, designing visuals that solve real-world challenges and drive gameplay. We craft concepts that go beyond beauty, serving as the functional backbone of your game’s world and mechanics.
Character Art
From the first sketch to the final 3D model, we bring characters to life with a focus on personality, detail, and expression. At Dardo, we create characters that not only look appealing but resonate deeply with your audience.
Environment Art
From initial concept sketches to fully realized 3D environments, our team crafts detailed and immersive worlds that breathe life into your vision, ensuring every scene resonates with depth, atmosphere, and artistry. At Dardo, we turn your ideas into breathtaking realities.
Animation
At Dardo, we specialize in creating animations that enhance gameplay and convey character personality. From combat and abilities to locomotion and cinematic moments, our expertise ensures your animations serve both function and storytelling.
VFX
We craft VFX that elevate your gameplay, adding impact and immersion to every moment. From explosive effects to subtle details, our work enhances the player experience and brings your game’s visuals to life.
Tech & Shaders
At Dardo, our technical art expertise in Unreal Engine includes advanced rigging, tooling and cutting-edge shader development. Whether it's NPR, PBR, or high-performance shaders, we ensure your visuals are both beautiful and optimized for gameplay.
Illustration
We create illustrations and splash art that capture the essence of your characters and worlds. Our work not only looks striking but also tells a story, leaving a lasting impact that resonates with your audience.
Art Creation
Art Direction
Our experienced art directors make a significant impact in game development from IP creation, art style, and in-game look dev exploration, to setting up long term sustainable production workflows.
Concept Art
At Dardo, our concept artists are game developers at heart, designing visuals that solve real-world challenges and drive gameplay. We craft concepts that go beyond beauty, serving as the functional backbone of your game’s world and mechanics.
Character Art
From the first sketch to the final 3D model, we bring characters to life with a focus on personality, detail, and expression. At Dardo, we create characters that not only look appealing but resonate deeply with your audience.
Environment Art
From initial concept sketches to fully realized 3D environments, our team crafts detailed and immersive worlds that breathe life into your vision, ensuring every scene resonates with depth, atmosphere, and artistry. At Dardo, we turn your ideas into breathtaking realities.
Animation
At Dardo, we specialize in creating animations that enhance gameplay and convey character personality. From combat and abilities to locomotion and cinematic moments, our expertise ensures your animations serve both function and storytelling.
VFX
We craft VFX that elevate your gameplay, adding impact and immersion to every moment. From explosive effects to subtle details, our work enhances the player experience and brings your game’s visuals to life.
Tech & Shaders
At Dardo, our technical art expertise in Unreal Engine includes advanced rigging, tooling and cutting-edge shader development. Whether it's NPR, PBR, or high-performance shaders, we ensure your visuals are both beautiful and optimized for gameplay.
Illustration
We create illustrations and splash art that capture the essence of your characters and worlds. Our work not only looks striking but also tells a story, leaving a lasting impact that resonates with your audience.
Consulting Services
Business Development
Drive growth through strategic insights, risk assessment, and M&A opportunities.
Team Assessment & Development
Boost performance and structure with tailored consultations, goal-setting, and succession planning.
Business Development
Drive growth through strategic insights, risk assessment, and M&A opportunities.
Team Assessment & Development
Boost performance and structure with tailored consultations, goal-setting, and succession planning.
Flexible Art Team Creation
Test contractors before hiring full-time with smart staffing and sustainable outsourcing plans.
Talent & Recruiting Strategies
Attract and retain top creative talent with optimized recruiting, tools, and brand strategies.
Flexible Art Team Creation
Test contractors before hiring full-time with smart staffing and sustainable outsourcing plans.
Talent & Recruiting Strategies
Attract and retain top creative talent with optimized recruiting, tools, and brand strategies.
Fractional Art Management Services
Gain expert art leadership part-time for efficient, flexible, and effective team management.
Art Production & Outsourcing Strategies
Optimize production with strategy sessions, bottleneck analysis, staffing, and outsourcing solutions.
Fractional Art Management Services
Gain expert art leadership part-time for efficient, flexible, and effective team management.
Art Production & Outsourcing Strategies
Optimize production with strategy sessions, bottleneck analysis, staffing, and outsourcing solutions.
Past/Current Partners
Past/Current Partners
































































What our Partners are saying
What our Partners are saying
We take pride in the trust our partners place in us. Their words highlight the impact of our collaborations and the results we achieve together.

Mitch Miller
Art Director at Treehouse Games
Working with Dardo never felt like working with an external studio, it felt like partnering with an extension of our own team. Their planning, communication, and craftsmanship were consistently seamless, thoughtful, and reliable. The quality of their work built an immense amount of trust, and they handled every challenge with clarity and care. We simply wouldn’t have been able to ship our game without them. I wholeheartedly recommend Dardo to any team looking for a true creative partner.

Mike Christian
VP of Art at Fortis Games
Working with Dardo has been an absolute joy. They’ve supported several of our projects, and every time they show up with high-quality art, zero drama, and a whole lot of creative firepower. Their artists are top tier, their communication is smooth, and they somehow manage to hit deadlines without breaking a sweat. They’re flexible, fast, and genuinely great collaborators, whether we’re tossing them a wild new direction, refining something mid-production, or asking for last-minute magic. Dardo consistently turns our ideas into polished, production-ready assets that make our teams (and our players) happy. If you’re looking for an art outsource partner who’s reliable, talented, and a pleasure to work with, Dardo is the one.

Carlos Sánchez
General Manager at Probably Monsters
Working with Dardo Studios has been nothing short of transformative for our studio, and Daniel Orive, in particular, has had an immeasurable impact on our team. As an art outsourcing company, Dardo Studios not only delivers top-notch creative work but also brings a level of professionalism and dedication that is truly rare in the industry. Daniel's expertise and leadership have been invaluable to us. His ability to understand our vision and translate it into stunning visual assets has elevated our project to new heights. Moreover, his direct inclusion in our leadership team has been instrumental in refining our creative direction and achieving our goals. The partnership with Dardo Studios has been one of the best decisions we've made, and we look forward to continuing our work together for many years. I highly recommend them to anyone seeking unparalleled quality and a true partner in creative excellence.

David Kubalak
Art Director at Fantastic Pixel Castle
Dardo Studios has been a key partner for our creative efforts at Fantastic Pixel Castle. Their studio has the extensive experience needed to help our team find creative ways through the fog of war of the ideation phase, and have been excellent in strengthening the depth of our Prototype world explorations. Dardo's team of world-class principal and lead artists is partnering with our team in our North American time-zones, aligning to our communication rituals, and has had a tremendously strong start towards what we see as ongoing future collaborations as we head into production. They take pride in having an incredibly high quality bar for their deliverables, in addition to contributing to our brainstorming and valuable ideation on how to make an amazing and memorable product with their partners.

Justin Thavirat
Art Director at Seeker Entertainment
Working with Dardo has been a great experience. Their team of talented artists has been instrumental in bringing our game’s artistic vision to life. From concept ideation to production, they’ve been invaluable in helping develop our characters, environments, VFX, and animations. Dardo’s team is open, passionate, and easy to collaborate with, making the early stage of our project smooth and rewarding.

Stephan Frost
Creative Director at Deck Nine
Dardo's lighting and visual effects support was second to none. They quickly hit the ground running and exceeded all expectations on delivering high quality (and performant) results. I would absolutely recommend Dardo for their craft knowledge, speed, and professionalism.
real art
made by real people
The leadership team
The leadership team


Daniel Orive
Co-Founder
Head of Art
Senior Art Director
Daniel Orive, Co-founder and Head of Art at Dardo Studios, brings over 15 years of gaming industry expertise. He has held art leadership positions at renowned companies like Riot Games, Blizzard Entertainment, Phoenix Labs, and Ninja Theory.
Daniel Orive, Co-founder and Head of Art at Dardo Studios, brings over 15 years of gaming industry expertise. He has held art leadership positions at renowned companies like Riot Games, Blizzard Entertainment, Phoenix Labs, and Ninja Theory.

Daniel Orive
Co-Founder
Head of Art
Senior Art Director
Daniel Orive, Co-founder and Head of Art at Dardo Studios, brings over 15 years of gaming industry expertise. He has held art leadership positions at renowned companies like Riot Games, Blizzard Entertainment, Phoenix Labs, and Ninja Theory.
Daniel Orive, Co-founder and Head of Art at Dardo Studios, brings over 15 years of gaming industry expertise. He has held art leadership positions at renowned companies like Riot Games, Blizzard Entertainment, Phoenix Labs, and Ninja Theory.


Kenny Carvalho
Co-Founder
Head of Talent
Business Strategy
Kenny Carvalho, Co-founder and Head of Talent at Dardo Studios, brings over 20 years of industry expertise, leading talent acquisition at Blizzard, Riot Games, Wildlife, and Phoenix Labs. He has hired over 500 creatives globally and played a key role in assembling the influential global art team for “Project: Titan” the precursor to Overwatch.
Kenny Carvalho, Co-founder and Head of Talent at Dardo Studios, brings over 20 years of industry expertise, leading talent acquisition at Blizzard, Riot Games, Wildlife, and Phoenix Labs. He has hired over 500 creatives globally and played a key role in assembling the influential global art team for “Project: Titan” the precursor to Overwatch.

Kenny Carvalho
Co-Founder
Head of Talent
Business Strategy
Kenny Carvalho, Co-founder and Head of Talent at Dardo Studios, brings over 20 years of industry expertise, leading talent acquisition at Blizzard, Riot Games, Wildlife, and Phoenix Labs. He has hired over 500 creatives globally and played a key role in assembling the influential global art team for “Project: Titan” the precursor to Overwatch.
Kenny Carvalho, Co-founder and Head of Talent at Dardo Studios, brings over 20 years of industry expertise, leading talent acquisition at Blizzard, Riot Games, Wildlife, and Phoenix Labs. He has hired over 500 creatives globally and played a key role in assembling the influential global art team for “Project: Titan” the precursor to Overwatch.


Camilla Loyolla
Production Lead
Camilla Loyolla, Production Lead at Dardo Studios, brings over 20 years of experience working as a producer and director in the ad agency world at prestigious Brazilian studios. Over the last several years, she has been an art production and outsourcing leader at Wildlife Studios.
Camilla Loyolla, Production Lead at Dardo Studios, brings over 20 years of experience working as a producer and director in the ad agency world at prestigious Brazilian studios. Over the last several years, she has been an art production and outsourcing leader at Wildlife Studios.

Camilla Loyolla
Production Lead
Camilla Loyolla, Production Lead at Dardo Studios, brings over 20 years of experience working as a producer and director in the ad agency world at prestigious Brazilian studios. Over the last several years, she has been an art production and outsourcing leader at Wildlife Studios.
Camilla Loyolla, Production Lead at Dardo Studios, brings over 20 years of experience working as a producer and director in the ad agency world at prestigious Brazilian studios. Over the last several years, she has been an art production and outsourcing leader at Wildlife Studios.


Ed Laag
Art Leader
Viz Dev
Environment Art
Ed Laag, Art Leader at Dardo Studios, has been working for the entertainment industry for more than 14 years. Ed has worked at various animation, vfx, and game studios such as the MiLL, Luma Pictures, Warner Brothers, and Phoenix Labs. He has helped significantly contribute to several established projects such as Call of Duty, Marvel Series: I Am Groot, and Apex Legends to name a few.
Ed Laag, Art Leader at Dardo Studios, has been working for the entertainment industry for more than 14 years. Ed has worked at various animation, vfx, and game studios such as the MiLL, Luma Pictures, Warner Brothers, and Phoenix Labs. He has helped significantly contribute to several established projects such as Call of Duty, Marvel Series: I Am Groot, and Apex Legends to name a few.

Ed Laag
Art Leader
Viz Dev
Environment Art
Ed Laag, Art Leader at Dardo Studios, has been working for the entertainment industry for more than 14 years. Ed has worked at various animation, vfx, and game studios such as the MiLL, Luma Pictures, Warner Brothers, and Phoenix Labs. He has helped significantly contribute to several established projects such as Call of Duty, Marvel Series: I Am Groot, and Apex Legends to name a few.
Ed Laag, Art Leader at Dardo Studios, has been working for the entertainment industry for more than 14 years. Ed has worked at various animation, vfx, and game studios such as the MiLL, Luma Pictures, Warner Brothers, and Phoenix Labs. He has helped significantly contribute to several established projects such as Call of Duty, Marvel Series: I Am Groot, and Apex Legends to name a few.


Omar Parada
Art Leader
VFX
Tech Art
Omar Parada, Lead VFX Artist at Dardo Studios, brings over 27 years of game making experience. Omar has worked as a tech art and VFX leader at several game studios such as Pyro Studios, Ninja Theory, Lionhead Studios, Slightly Mad Studios, Improbable, and Inflexion Games. Omar has helped bring the Pew Pew and the Boom Boom to such iconic game experiences as Fable, Devil May Cry, Disney Infinity, and most recently Nightingale.
Omar Parada, Lead VFX Artist at Dardo Studios, brings over 27 years of game making experience. Omar has worked as a tech art and VFX leader at several game studios such as Pyro Studios, Ninja Theory, Lionhead Studios, Slightly Mad Studios, Improbable, and Inflexion Games. Omar has helped bring the Pew Pew and the Boom Boom to such iconic game experiences as Fable, Devil May Cry, Disney Infinity, and most recently Nightingale.

Omar Parada
Art Leader
VFX
Tech Art
Omar Parada, Lead VFX Artist at Dardo Studios, brings over 27 years of game making experience. Omar has worked as a tech art and VFX leader at several game studios such as Pyro Studios, Ninja Theory, Lionhead Studios, Slightly Mad Studios, Improbable, and Inflexion Games. Omar has helped bring the Pew Pew and the Boom Boom to such iconic game experiences as Fable, Devil May Cry, Disney Infinity, and most recently Nightingale.
Omar Parada, Lead VFX Artist at Dardo Studios, brings over 27 years of game making experience. Omar has worked as a tech art and VFX leader at several game studios such as Pyro Studios, Ninja Theory, Lionhead Studios, Slightly Mad Studios, Improbable, and Inflexion Games. Omar has helped bring the Pew Pew and the Boom Boom to such iconic game experiences as Fable, Devil May Cry, Disney Infinity, and most recently Nightingale.


Ayran Oberto
Art Leader
Character
Illustration
Ayran is an art leader at Dardo Studios, bringing over 12 years of experience as a concept artist and illustrator for various entertainment and game projects. He has worked on projects such as Love, Death & Robots and was one of the key artists on the modern fantasy project LAX. Most of his work focuses on developing stylized portraits for characters, showcasing his expertise as a portrait character artist across multiple projects.
Ayran is an art leader at Dardo Studios, bringing over 12 years of experience as a concept artist and illustrator for various entertainment and game projects. He has worked on projects such as Love, Death & Robots and was one of the key artists on the modern fantasy project LAX. Most of his work focuses on developing stylized portraits for characters, showcasing his expertise as a portrait character artist across multiple projects.

Ayran Oberto
Art Leader
Character
Illustration
Ayran is an art leader at Dardo Studios, bringing over 12 years of experience as a concept artist and illustrator for various entertainment and game projects. He has worked on projects such as Love, Death & Robots and was one of the key artists on the modern fantasy project LAX. Most of his work focuses on developing stylized portraits for characters, showcasing his expertise as a portrait character artist across multiple projects.
Ayran is an art leader at Dardo Studios, bringing over 12 years of experience as a concept artist and illustrator for various entertainment and game projects. He has worked on projects such as Love, Death & Robots and was one of the key artists on the modern fantasy project LAX. Most of his work focuses on developing stylized portraits for characters, showcasing his expertise as a portrait character artist across multiple projects.


Jesse Baumgartner
Art Leader
Animation
Cinematics
Jesse Baumgartner, Animation Leader at Dardo Studios, brings over 19 years of breathing life into characters via animation. Jesse spent significant time at Insomniac bringing Ratchet & Clank to life before moving to Blizzard to be part of the influential Project: Titan animation team. He then joined Riot where he worked on League of Legends and various cinematics projects before joining Singularity 6 on the MMO Palia.
Jesse Baumgartner, Animation Leader at Dardo Studios, brings over 19 years of breathing life into characters via animation. Jesse spent significant time at Insomniac bringing Ratchet & Clank to life before moving to Blizzard to be part of the influential Project: Titan animation team. He then joined Riot where he worked on League of Legends and various cinematics projects before joining Singularity 6 on the MMO Palia.

Jesse Baumgartner
Art Leader
Animation
Cinematics
Jesse Baumgartner, Animation Leader at Dardo Studios, brings over 19 years of breathing life into characters via animation. Jesse spent significant time at Insomniac bringing Ratchet & Clank to life before moving to Blizzard to be part of the influential Project: Titan animation team. He then joined Riot where he worked on League of Legends and various cinematics projects before joining Singularity 6 on the MMO Palia.
Jesse Baumgartner, Animation Leader at Dardo Studios, brings over 19 years of breathing life into characters via animation. Jesse spent significant time at Insomniac bringing Ratchet & Clank to life before moving to Blizzard to be part of the influential Project: Titan animation team. He then joined Riot where he worked on League of Legends and various cinematics projects before joining Singularity 6 on the MMO Palia.


Sacha Veyrier
Art Leader
Environment
Tech Art
Sacha Veyrier, Lead 3d Environment Artist at Dardo Studios, brings several years of experience working at Box Dragon, Sloclap, and Spiderling Studios where he helped build environments and experiment with different stylized pipelines. Not only is Sacha overseeing the 3d Environment discipline at Dardo, he is also supervising 3d Environment Art teaching at Artside in Bordeaux, France.
Sacha Veyrier, Lead 3d Environment Artist at Dardo Studios, brings several years of experience working at Box Dragon, Sloclap, and Spiderling Studios where he helped build environments and experiment with different stylized pipelines. Not only is Sacha overseeing the 3d Environment discipline at Dardo, he is also supervising 3d Environment Art teaching at Artside in Bordeaux, France.

Sacha Veyrier
Art Leader
Environment
Tech Art
Sacha Veyrier, Lead 3d Environment Artist at Dardo Studios, brings several years of experience working at Box Dragon, Sloclap, and Spiderling Studios where he helped build environments and experiment with different stylized pipelines. Not only is Sacha overseeing the 3d Environment discipline at Dardo, he is also supervising 3d Environment Art teaching at Artside in Bordeaux, France.
Sacha Veyrier, Lead 3d Environment Artist at Dardo Studios, brings several years of experience working at Box Dragon, Sloclap, and Spiderling Studios where he helped build environments and experiment with different stylized pipelines. Not only is Sacha overseeing the 3d Environment discipline at Dardo, he is also supervising 3d Environment Art teaching at Artside in Bordeaux, France.


Olga Skaskevich
Art Leader
3D Character
Olga Skaskevich is a 3D Character Art Leader at Dardo , with over 6 years of experience in the video game industry. She worked on projects such as Fortnite, Wayfinder and Invincibles VS, bringing in expertise and mastery of stylized 3D character art.
Olga Skaskevich is a 3D Character Art Leader at Dardo , with over 6 years of experience in the video game industry. She worked on projects such as Fortnite, Wayfinder and Invincibles VS, bringing in expertise and mastery of stylized 3D character art.

Olga Skaskevich
Art Leader
3D Character
Olga Skaskevich is a 3D Character Art Leader at Dardo , with over 6 years of experience in the video game industry. She worked on projects such as Fortnite, Wayfinder and Invincibles VS, bringing in expertise and mastery of stylized 3D character art.
Olga Skaskevich is a 3D Character Art Leader at Dardo , with over 6 years of experience in the video game industry. She worked on projects such as Fortnite, Wayfinder and Invincibles VS, bringing in expertise and mastery of stylized 3D character art.


Andrew Miller
Art Leader
Tech Art
Andrew Miller is a Lead Technical Artist at Dardo Studios and a multifaceted creative who began his career as a character and background artist and animator on FX’s Archer. He has since moved into the core of technical development across multiple game studios, focusing on real-time workflows, scalable pipelines, and expressive systems built in Unreal Engine and Blender. His work is driven by clarity, craft, and building tools that create impactful, and unforgettable experiences.
Andrew Miller is a Lead Technical Artist at Dardo Studios and a multifaceted creative who began his career as a character and background artist and animator on FX’s Archer. He has since moved into the core of technical development across multiple game studios, focusing on real-time workflows, scalable pipelines, and expressive systems built in Unreal Engine and Blender. His work is driven by clarity, craft, and building tools that create impactful, and unforgettable experiences.

Andrew Miller
Art Leader
Tech Art
Andrew Miller is a Lead Technical Artist at Dardo Studios and a multifaceted creative who began his career as a character and background artist and animator on FX’s Archer. He has since moved into the core of technical development across multiple game studios, focusing on real-time workflows, scalable pipelines, and expressive systems built in Unreal Engine and Blender. His work is driven by clarity, craft, and building tools that create impactful, and unforgettable experiences.
Andrew Miller is a Lead Technical Artist at Dardo Studios and a multifaceted creative who began his career as a character and background artist and animator on FX’s Archer. He has since moved into the core of technical development across multiple game studios, focusing on real-time workflows, scalable pipelines, and expressive systems built in Unreal Engine and Blender. His work is driven by clarity, craft, and building tools that create impactful, and unforgettable experiences.














